What Games Can Teach Actors

I’m updating the Handy Companion and have just written a short introduction on using games. I wanted to share it with you.

The potential of teaching through games is often overlooked. Games are often thought of just as “warm-ups”. They are great warm-ups of course: they get us in the mood to work, they focus our attention and for students who have a timetable full of varied subjects, they are the fastest way of leaving everything else outside the Drama classroom door.

But the value of games doesn’t end there. We cannot underestimate the value of practising “play”. Practising taking risks, being in the moment, laughing at our failure when we get it wrong. The game provides a safe place where we can do all this, regardless of what it is we’re playing.

Some games teach us even more than that. The clapping circle (and it’s sound-including variations like ZipZapBoing) reminds us that the whole of our body needs to be energised when we perform; that eye contact is vital for working with others; that sometimes we can go with the flow but others we need to make a big offer. Grandmother’s footsteps teaches us discipline and focus and using suspension. Even a simple game of tag can teach us physical self-awareness: were you breathing or holding your breath when you were running away? It can also teach us spatial awareness and, why not, how to create suspense.

So challenge your students. Debrief your games so that they can see that they form part of an actor’s ongoing training, not just the first ten minutes of a session. Show them that there are aspects to acting that can be trained by going through these exercises over and over again. Remind them why what they’ll end up performing in, is called a Play.

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